![]() ![]() If you want to jump right in and create a Plugin now, please see the Creating New Plugins section. Many existing UE4 subsystems were designed to be extensible using Plugins. Plugins can add runtime gameplay functionality, modify built-in Engine features (or add new ones), create new file types, and extend the capabilities of the Editor with new menus, tool bar commands, and sub-modes. In UE4, Plugins are collections of code and data that developers can easily enable or disable within the Editor on a per-project basis. This page describes the development and management of Plugins for use with Unreal Engine 4 (UE4) tools and runtime. Distributing a Plugin on the Epic Marketplace ![]()
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